﻿using System;
using System.Linq;
using System.Text;
using System.Collections.Generic;

namespace Demo_G.O.S.E.ServerEngine.Quest
{
    /// <summary>
    /// 
    /// </summary>
    public class BaseQuestStatus
    {
        #region zh-CHS 共有常量 | en Public Constants
        /// <summary>
        /// 没有任务状态
        /// </summary>
		public const long NONE = 0;
        /// <summary>
        /// 开始任务状态
        /// </summary>
        public const long STARTED = 1;
        /// <summary>
        /// 完成任务状态
        /// </summary>
        public const long DONE = 2;
        #endregion

        #region zh-CHS 共有属性 | en Public Properties

        #region zh-CHS Status属性 | en Public Properties

        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private long m_Status = 0;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public long Status
        {
            get { return m_Status; }
            set { m_Status = value; }
        }

        #endregion

        #endregion
    }
}
